You need to be logged in to use the shop.
Item: |
Image: | Count: |
Points: |
250 Tibia Coins |
 |
250x |
250 |
750 Tibia Coins |
 |
750x |
750 |
1500 Tibia Coins |
 |
1500x |
1500 |
3000 Tibia Coins |
 |
3000x |
3000 |
4500 Tibia Coins |
 |
4500x |
4500 |
15000 Tibia Coins |
 |
15000x |
15000 |
Sword Familiar (Atk:18, Def:10). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 1 Tier: 0 It weighs 36.00 oz. Sentient Sword Familiar. Its rusty blade is very notchy. |
 |
1x |
1500 |
Djinn's Lamp. Summons a trader Djinn to your location |
 |
1x |
1500 |
Portable Hole. Create an escape hole in the floor to your hometown - Free of charge. |
 |
1x |
1500 |
Sanguine blade (Atk:8 physical +46 fire, Def:32 +3, sword fighting +5, life leech +6%, mana leech +3%). Augments: Fierce Berserk -> +4% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 61.00 oz. |
 |
1x |
1500 |
Grand sanguine blade (Atk:8 physical +46 fire, Def:32 +3, sword fighting +5, life leech +6%, mana leech +3%). Augments: Fierce Berserk -> +8% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 60.00 oz. |
 |
1x |
3000 |
Sanguine cudgel (Atk:8 physical +46 death, Def:32 +3, club fighting +5, life leech +6%, mana leech +3%). Augments: Fierce Berserk -> +4% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 69.00 oz. |
 |
1x |
1500 |
Grand sanguine cudgel (Atk:8 physical +46 death, Def:32 +3, club fighting +5, life leech +6%, mana leech +3%). Augments: Fierce Berserk -> +8% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 68.00 oz. |
 |
1x |
3000 |
Sanguine hatchet (Atk:8 physical +46 fire, Def:32 +3, axe fighting +5, life leech +6%, mana leech +3%). Augments: Fierce Berserk -> +4% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 72.00 oz. |
 |
1x |
1500 |
Grand sanguine hatchet (Atk:8 physical +46 fire, Def:32 +3, axe fighting +5, life leech +6%, mana leech +3%). Augments: Fierce Berserk -> +8% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 72.00 oz. |
 |
1x |
3000 |
Sanguine razor (Atk:8 physical +50 energy, Def:35, sword fighting +5, critical hit chance 10%, critical extra damage +12%). Augments: Fierce Berserk -> +4% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 81.00 oz. |
 |
1x |
1500 |
Grand sanguine razor (Atk:8 physical +50 energy, Def:35, sword fighting +5, critical hit chance 10%, critical extra damage +12%). Augments: Fierce Berserk -> +8% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 79.00 oz. |
 |
1x |
3000 |
Sanguine bludgeon (Atk:8 physical +50 earth, Def:35, club fighting +5, critical hit chance 10%, critical extra damage +12%). Augments: Fierce Berserk -> +4% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 93.00 oz. |
 |
1x |
1500 |
Grand sanguine bludgeon (Atk:8 physical +50 earth, Def:35, club fighting +5, critical hit chance 10%, critical extra damage +12%). Augments: Fierce Berserk -> +8% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 91.00 oz. |
 |
1x |
3000 |
Sanguine battleaxe (Atk:8 physical +50 death, Def:35, axe fighting +5, critical hit chance 10%, critical extra damage +12%). Augments: Fierce Berserk -> +4% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 85.00 oz. |
 |
1x |
1500 |
Grand sanguine battleaxe (Atk:8 physical +50 death, Def:35, axe fighting +5, critical hit chance 10%, critical extra damage +12%). Augments: Fierce Berserk -> +8% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 600 or higher. It weighs 83.00 oz. |
 |
1x |
3000 |
Sanguine legs (Arm:12, sword fighting +4, axe fighting +4, club fighting +4, protection physical +9%, death +6%). Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage. Classification: 4 Tier: 0. It can only be wielded properly by knights of level 500 or higher. It weighs 38.00 oz. |
 |
1x |
1500 |
Sanguine bow (Range:6, Atk+9, Hit%+6, distance fighting +4, critical hit chance 10%, critical extra damage +12%, protection earth +6%). Augments: Divine Caldera -> +4% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 600 or higher. It weighs 47.00 oz. |
 |
1x |
1500 |
Grand sanguine bow (Range:6, Atk+9, Hit%+6, distance fighting +4, critical hit chance 10%, critical extra damage +12%, protection earth +6%). Augments: Divine Caldera -> +8% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 600 or higher. It weighs 47.00 oz. |
 |
1x |
3000 |
Sanguine crossbow (Range:6, Atk+10, Hit%+7, distance fighting +4, critical hit chance 10%, critical extra damage +12%, protection fire +6%). Augments: Divine Caldera -> +4% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 600 or higher. It weighs 47.00 oz. |
 |
1x |
1500 |
Grand sanguine crossbow (Range:6, Atk+10, Hit%+7, distance fighting +4, critical hit chance 10%, critical extra damage +12%, protection fire +6%). Augments: Divine Caldera -> +8% base damage. Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 600 or higher. It weighs 47.00 oz. |
 |
1x |
3000 |
Sanguine greaves (Arm:11, distance fighting +4, holy magic level +1, protection physical +7%, energy +9%). Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage. Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 500 or higher. It weighs 32.00 oz. |
 |
1x |
1500 |
Sanguine coil (magic level +5, fire magic level +1, energy magic level +1, critical hit chance 10%, critical extra damage +12%, life leech +2%, mana leech +1%, protection earth +7%). Augments: Hell's Core -> +3% base damage, Energy Wave -> +4% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 600 or higher. It weighs 22.00 oz. |
 |
1x |
1500 |
Grand sanguine coil (magic level +5, fire magic level +1, energy magic level +1, critical hit chance 10%, critical extra damage +12%, life leech +2%, mana leech +1%, protection earth +7%). Augments: Hell's Core -> +6% base damage, Energy Wave -> +8% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 600 or higher. It weighs 21.00 oz. |
 |
1x |
3000 |
Sanguine boots (Arm:3, speed +10, magic level +2, death magic level +1, protection physical +2%, ice +8%). Augments: Avatar of Storm -> -900s cooldown, Hell's Core -> +8% critical extra damage, Energy Wave -> +8% critical extra damage. Imbuements: (Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 500 or higher. It weighs 19.00 oz. |
 |
1x |
1500 |
Sanguine rod (magic level +5, ice magic level +1, earth magic level +1, critical hit chance 10%, critical extra damage +5%, life leech +6%, mana leech +3%, protection death +7%). Augments: Eternal Winter -> +3% base damage, Terra Wave -> +4% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 600 or higher. It weighs 25.00 oz. |
 |
1x |
1500 |
Grand sanguine rod (magic level +5, ice magic level +1, earth magic level +1, critical hit chance 10%, critical extra damage +5%, life leech +6%, mana leech +3%, protection death +7%). Augments: Eternal Winter -> +6% base damage, Terra Wave -> +8% base damage. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 600 or higher. It weighs 24.00 oz. |
 |
1x |
3000 |
Sanguine galoshes (Arm:3, speed +10, magic level +2, healing magic level +1, protection physical +2%, fire +8%). Augments: Avatar of Nature -> -900s cooldown, Eternal Winter -> +8% critical extra damage, Terra Wave -> +8% critical extra damage. Imbuements: (Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 500 or higher. It weighs 17.00 oz. |
 |
1x |
1500 |
Spiritthorn armor (Arm:20, sword fighting +4, axe fighting +4, club fighting +4, 19 damage reflection, protection physical +13%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 400 or higher. It weighs 160.00 oz. |
 |
1x |
750 |
Spiritthorn helmet (Arm:12, sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection, protection physical +6%, energy +10%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0.It can only be wielded properly by knights of level 400 or higher. It weighs 44.00 oz. |
 |
1x |
750 |
Spiritthorn ring (protection physical +2%, fire +4%, earth +4%, energy +4%, ice +4%). It can only be wielded properly by knights of level 400 or higher. It weighs 0.95 oz. |
 |
1x |
750 |
Alicorn headguard (Arm:11, distance fighting +3, protection fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 400 or higher. It weighs 39.00 oz. |
 |
1x |
750 |
Alicorn quiver (magic level +1, perfect shot +20 at range 3, Vol:12). It can only be wielded properly by paladins of level 400 or higher. It weighs 20.00 oz. |
 |
1x |
750 |
Alicorn ring (holy magic level +1, protection fire +4%, earth +4%, energy +4%, ice +4%). It can only be wielded properly by paladins of level 400 or higher. It weighs 0.85 oz. |
 |
1x |
750 |
Arcanomancer regalia (Arm:9, magic level +3, protection physical +3%, earth +7%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 400 or higher. It weighs 15.00 oz. |
 |
1x |
750 |
Arcanomancer folio (Def:22, magic level +5, fire magic level +1, energy magic level +1, protection physical +3%, fire +8%). Imbuements: (Empty Slot). It can only be wielded properly by sorcerers of level 400 or higher. It weighs 26.00 oz. |
 |
1x |
750 |
Arcanomancer sigil (fire magic level +1, energy magic level +1, protection fire +4%, earth +4%, energy +4%, ice +4%). It can only be wielded properly by sorcerers of level 400 or higher. It weighs 0.90 oz. |
 |
1x |
750 |
Arboreal crown (Arm:9, magic level +3, protection physical +2%, ice +9%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 400 or higher. It weighs 12.00 oz. |
 |
1x |
750 |
Arboreal tome (Def:22, magic level +5, healing magic level +1, ice magic level +1, protection physical +4%, energy +6%). Imbuements: (Empty Slot). It can only be wielded properly by druids of level 400 or higher. It weighs 23.00 oz. |
 |
1x |
750 |
Arboreal ring (healing magic level +2, protection fire +4%, earth +4%, energy +4%, ice +4%). It can only be wielded properly by druids of level 400 or higher. It weighs 0.70 oz. |
 |
1x |
750 |
Soulcutter (Atk:7 physical +45 death, Def:32 +3, sword fighting +5, life leech +5%, mana leech +3%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 400 or higher. It weighs 63.00 oz. |
 |
1x |
750 |
Soulshredder (Atk:10 physical +47 ice, Def:35, sword fighting +5, critical hit chance 10%, critical extra damage +10%). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 400 or higher. It weighs 81.00 oz. |
 |
1x |
750 |
Soulbiter (Atk:7 physical +45 death, Def:32 +3, axe fighting +5, life leech +5%, mana leech +3%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 400 or higher. It weighs 40.00 oz. |
 |
1x |
750 |
Souleater (Atk:10 physical +47 ice, Def:34, axe fighting +5, critical hit chance 10%, critical extra damage +10%). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 400 or higher. It weighs 72.00 oz. |
 |
1x |
750 |
Soulcrusher (Atk:6 physical +46 ice, Def:33 +3, club fighting +5, life leech +5%, mana leech +3%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 400 or higher. It weighs 41.00 oz. |
 |
1x |
750 |
Soulmaimer (Atk:10 physical +47 energy, Def:35, club fighting +5, critical hit chance 10%, critical extra damage +10%). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 400 or higher. It weighs 89.00 oz. |
 |
1x |
750 |
Soulpiercer (Range:6, Atk+9, Hit%+6, distance fighting +4, critical hit chance 10%, critical extra damage +10%, protection death +7%). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 400 or higher. It weighs 40.00 oz. |
 |
1x |
750 |
Soultainter (magic level +5, critical hit chance 10%, critical extra damage +10%, protection death +12%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 400 or higher. It weighs 19.00 oz. |
 |
1x |
750 |
Soulhexer (magic level +5, life leech +5%, mana leech +3%, protection ice +12%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 400 or higher. It weighs 25.00 oz. |
 |
1x |
750 |
Soulshanks (Arm:10, magic level +3, protection death +10%). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 400 or higher. It weighs 38.00 oz. |
 |
1x |
750 |
Soulstrider (Arm:10, magic level +3, protection fire +10%). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 400 or higher. It weighs 38.00 oz. |
 |
1x |
750 |
Soulshell (Arm:18, distance fighting +4, protection physical +3%, fire +15%). It can only be wielded properly by paladins of level 400 or higher. |
 |
1x |
750 |
Soulmantle (Arm:17, magic level +4, protection physical +4%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 400 or higher. It weighs 24.00 oz. |
 |
1x |
750 |
Soulshroud (Arm:17, magic level +4, protection death +10%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 400 or higher. It weighs 24.00 oz. |
 |
1x |
750 |
Pair of soulwalkers (Arm:4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection physical +7%, fire +5%). Imbuements: (Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 400 or higher. It weighs 13.00 oz. |
 |
1x |
750 |
Pair of soulstalkers (Arm:3, distance fighting +1, speed +20, protection physical +5%). Imbuements: (Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 400 or higher. It weighs 13.00 oz. |
 |
1x |
750 |
Soulbastion (Def:42, protection physical +10%, death +10%). Imbuements: (Empty Slot). It can only be wielded properly by knights of level 400 or higher. It weighs 58.00 oz. |
 |
1x |
750 |
Falcon circlet (Arm:8, magic level +2, protection fire +9%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers and druids of level 300 or higher. It weighs 13.00 oz. |
 |
1x |
500 |
Falcon Coif (Arm:10, distance fighting +2, shielding +2, protection physical +3%, fire +10%). It can only be wielded properly by knights and paladins of level 300 or higher. |
 |
1x |
500 |
Falcon rod (magic level +3, protection energy +8%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 300 or higher. It weighs 37.00 oz. |
 |
1x |
500 |
Falcon wand (magic level +3, protection fire +8%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 300 or higher. It weighs 33.00 oz. |
 |
1x |
500 |
Falcon bow (Range:6, Atk+7, Hit%+5, distance fighting +2, protection fire +5%). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 300 or higher. It weighs 35.00 oz. |
 |
1x |
500 |
Falcon plate (Arm:18, shielding +4, protection physical +12%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 300 or higher. It weighs 188.00 oz. |
 |
1x |
500 |
Falcon greaves (Arm:10, distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3, protection physical +7%, ice +7%). Classification: 4 Tier: 0. It can only be wielded properly by knights and paladins of level 300 or higher. It weighs 36.00 oz. |
 |
1x |
500 |
Falcon escutcheon (Def:40, protection physical +7%, fire +15%). Imbuements: (Empty Slot). It can only be wielded properly by knights and paladins of level 300 or higher. It weighs 60.00 oz. |
 |
1x |
500 |
Falcon longsword (Atk:56, Def:34, sword fighting +4, protection earth +10%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 300 or higher. It weighs 82.00 oz. |
 |
1x |
500 |
Falcon battleaxe (Atk:10 physical +47 energy, Def:33, axe fighting +4, protection energy +12%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 300 or higher. It weighs 95.00 oz. |
 |
1x |
500 |
Falcon mace (Atk:11 physical +41 energy, Def:33 +3, club fighting +3, protection energy +7%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 300 or higher. It weighs 68.00 oz. |
 |
1x |
500 |
Lion hammer (Atk:8 physical +44 earth, Def:31 +2, club fighting +3). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 270 or higher. It weighs 65.00 oz. |
 |
1x |
375 |
Lion axe (Atk:8 physical +44 earth, Def:31 +2, axe fighting +3). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 270 or higher. It weighs 79.00 oz. |
 |
1x |
375 |
Lion amulet (Arm:3, protection physical +3%, ice +7%). It can only be wielded properly by players of level 230 or higher. It weighs 5.20 oz. The heraldic animal of the Order of the Lion is emblazoned on this imposing amulet. It is worn with pride by true knights of the lion. |
 |
1x |
375 |
Lion plate (Arm:17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 270 or higher. It weighs 150.00 oz. |
 |
1x |
375 |
Lion spangenhelm (Arm:7, distance fighting +2, protection physical +3%, earth +5%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 230 or higher. It weighs 30.00 oz. |
 |
1x |
375 |
Lion longsword (Atk:8 physical +44 earth, Def:31 +2, sword fighting +3). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 270 or higher. It weighs 75.00 oz. |
 |
1x |
375 |
Lion shield (Def:39, protection physical +7%, earth +10%). Imbuements: (Empty Slot). It can only be wielded properly by knights of level 250 or higher. It weighs 65.00 oz. |
 |
1x |
375 |
Lion spellbook (Def:20, magic level +4, protection physical +3%, ice +7%). Imbuements: (Empty Slot). It can only be wielded properly by sorcerers and druids of level 220 or higher. It weighs 25.00 oz. |
 |
1x |
375 |
Lion wand (magic level +2, life leech +18%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 220 or higher. It weighs 21.00 oz. |
 |
1x |
375 |
Lion rod (magic level +2, critical hit chance 10%, critical extra damage +35%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 270 or higher. It weighs 26.00 oz. |
 |
1x |
375 |
Lion longbow (Range:6, Atk+6, Hit%+6, distance fighting +2, protection ice +5%). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 270 or higher. It weighs 48.00 oz. |
 |
1x |
375 |
Cobra Crossbow (Atk+7, Hit%+6, distance fighting +2). (two hands). It can only be wielded properly by paladins of level 220 or higher. |
 |
1x |
250 |
Cobra crossbow (Range:6, Atk+7, Hit%+6, distance fighting +2). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by paladins of level 220 or higher. It weighs 40.00 oz. |
 |
1x |
250 |
Cobra club (Atk:8 physical +44 fire, Def:29 +2, club fighting +2). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 220 or higher. It weighs 25.00 oz. |
 |
1x |
250 |
Cobra axe (Atk:8 physical +44 ice, Def:29 +2, axe fighting +2). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 220 or higher. It weighs 40.00 oz. |
 |
1x |
250 |
Cobra hood (Arm:9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 270 or higher. It weighs 27.00 oz. |
 |
1x |
250 |
Cobra sword (Atk:52, Def:31 +2, sword fighting +3). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by knights of level 220 or higher. It weighs 63.00 oz. |
 |
1x |
250 |
Cobra wand (magic level +2, critical hit chance 10%, critical extra damage +35%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by sorcerers of level 270 or higher. It weighs 19.00 oz. |
 |
1x |
250 |
Cobra rod (magic level +2, life leech +18%). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0. It can only be wielded properly by druids of level 220 or higher. It weighs 25.00 oz. |
 |
1x |
250 |
The cobra amulet (Arm:4, protection death +9%). It can only be wielded properly by players of level 250 or higher. It weighs 5.30 oz. The bearer of this amulet will command the gaze, the resilience and deadliness of the cobra. Yet what firmly has its place in the heart of its wearer, the cobra will conceal. |
 |
1x |
250 |